Choose a configuration by workload

Move development, builds, and experiments to a dedicated cloud Mac.

Every order maps to an independent physical Mac mini node. Keep Xcode, dependencies, caches, and automation scripts consistent so daily development, build queues, testing, and MLX inference run in a reproducible environment.

Resource scope
1 order maps to 1 physical node
Available configurations
3 Mac mini tiers
Coverage
6 node options
A developer desk with code and devices
NODE WORKFLOW Dedicated node task board

Development inputGit, dependencies, and build parameters

Node executionXcode, scripts, and caches

Artifact outputArchives, logs, and test reports

Use-case overview

Identify the workload first, then choose the chip, memory, and storage.

Cloud Macs are not a one-size-fits-all solution. Project size, concurrent tasks, unified-memory peaks, dependency caches, and graphics interaction all affect the right configuration.

iOS and macOS developers

Ideal for individual developers who need fixed Xcode versions, command-line tools, package managers, and project caches. Pull code through Git and keep builds, tests, and archives on the same node.

  • Work remotely on Xcode projects and scripts
  • Reuse DerivedData and dependency caches
  • Centralize archives, logs, and test results

CI/CD engineering teams

Ideal for pinning build executors to a dedicated physical machine, avoiding contention for compute, memory, and local storage. Teams manage the toolchain, cache policy, and execution labels centrally.

  • Run self-hosted build executors
  • Split queues and nodes by concurrency
  • Standardize dependencies, scripts, and log directories

Mobile app testing teams

Ideal for validating multiple Xcode versions, running command-line tests, auditing app packages, and reviewing release candidates. Record the OS version, tool versions, commit, and command parameters for every test to make differences reproducible.

  • Run unit and UI test commands
  • Compare archive structures and package changes
  • Freeze the toolchain used by the release branch

Apple Silicon AI experimenters

Ideal for model loading, quantization validation, inference, and data preprocessing with MLX. Estimate the combined use of model weights, runtime caches, and input data in unified memory before choosing a configuration.

  • Verify that the model fits entirely in memory
  • Compare the memory footprint of different quantization methods
  • Preserve environment inventories and inference parameters
Xcode cloud builds

Turn a successful archive into a workflow that reproduces the same result every time.

Stable builds depend on more than chip speed. The commit, Xcode version, dependency lockfile, signing materials, environment variables, and export parameters must all be recorded together, or the same project may produce different results.

Standard pipeline 5 stages From code input to exported artifacts
  1. 01

    Check out the exact code version

    Use a branch, tag, or commit hash to identify the input version. Record repository status and the commit at the start of the build log to prevent uncommitted changes from entering the archive.

  2. 02

    Restore dependencies and caches

    Check the dependency lockfile first, then restore package-manager caches. Group caches by Xcode version, architecture, and dependency digest, with a fallback to a full install when a cache misses.

  3. 03

    Prepare the signing environment

    Treat certificates, provisioning profiles, and keys as controlled inputs rather than storing them in the repository. Before execution, output only names, validity status, and digests; never expose sensitive content in logs.

  4. 04

    Run tests and archive

    Specify the workspace, scheme, configuration, and destination. On failure, retain the exit code, complete build log, and test-results directory instead of capturing only the last line.

  5. 05

    Export artifacts and verification records

    After archiving, export the target artifacts and generate a record of file sizes, verification digests, commit, Xcode version, and build parameters for delivery and later comparison.

BUILD RECORD Minimum records to retain with artifacts
Code
Commit hash, branch, or tag
Tools
macOS, Xcode, and command-line tool versions
Inputs
Dependency lockfile digest, environment name
Execution
scheme, configuration, destination
Outputs
Exit code, artifact digest, test-results path
Security
Log-redaction results and access permissions
iOS and macOS CI/CD

Pin execution nodes so queue changes no longer change the toolchain.

Dedicated physical nodes provide clear resource boundaries: compute, memory, and local storage are not shared with other customers. Teams still need to design queueing, concurrency limits, cache invalidation, and retry rules.

QUEUE

Measure the queue before adding nodes

Track peak simultaneous jobs, per-job memory peaks, cache size, and average artifact size. When many short jobs are queued, scheduling matters more than single-machine peak capacity; large workspaces should prioritize memory headroom.

  • Assign separate labels to release, pull-request, and scheduled jobs
  • Limit simultaneous builds on each physical node
  • Schedule high-memory jobs separately from lightweight checks
RUNNER

Treat the executor as a rebuildable component

Whatever self-hosted executor you use, script the installation steps, service-account permissions, working directory, and cleanup policy. Do not depend on a node state created by one-off manual changes.

  • Pin executor versions and registration labels
  • Limit access to working directories and credentials
  • Clean up temporary files and sensitive variables after each job
CACHE

Caches need hit rules and eviction boundaries

Manage dependency caches, DerivedData, and intermediate artifacts separately. Generate keys from tool versions and lockfile digests so stale caches cannot produce apparently successful builds with inconsistent binaries.

  • Record cache-hit, restore, and rebuild times
  • Set cleanup thresholds for disk usage
  • Consider bypassing untrusted caches for release builds

Choose a configuration by concurrency and memory peak

These are starting points, not fixed build-time guarantees. Module count, dependency types, test targets, and cache-hit rates all affect actual results.

OnceMac M4 16 M4 · 16GB · 256GB

Ideal for lightweight single-job builds, code checks, and small-project validation.

OnceMac M4 24 M4 · 24GB · 512GB

Ideal for daily development, multi-module projects, and more reliable multitasking.

OnceMac M4 Pro 64 M4 Pro · 64GB · 2TB

Ideal for high-concurrency builds, large workspaces, and memory-intensive jobs.

Remote Mac development

Use the command line for frequent operations and the graphical interface only when visual interaction is required.

SSH is suited to code checkout, dependency installation, script execution, log reading, and file sync; remote desktop is suited to Xcode project settings, UI debugging, and graphical tools. Use consistent project directories and permission boundaries for both entry points.

SSH Primary channel for commands and automation

Connect with keys, verify the host fingerprint, and restrict private-key permissions. Put long-running jobs in a resumable session so a brief local network interruption does not hide their status.

Git Sync only the required code state

Organize work with commits, branches, and tags rather than placing build artifacts directly in the source directory. Plan separate transfer and versioning strategies for large binary assets.

Homebrew Pin the tool list with a Brewfile

Export a restorable package list and separately record tools requiring manual configuration. After migration, verify paths, architecture, and command versions before resuming automation.

EDITOR Edit locally or on the node

Choose the workflow based on repository size and network conditions. Keep frequently read and written small files on the node, and export artifacts and logs centrally when each job finishes.

MLX and Apple Silicon AI experiments

Unified memory determines whether a model fits and how much runtime headroom remains.

Model weights are only part of the footprint. Runtime caches, intermediate tensors, input context, data preprocessing, and other concurrent processes also use unified memory. Measure the actual peak and leave room for the system and tools.

UNIFIED MEMORY PLAN Capacity check before running a model
Model weights

Estimate the base footprint from parameter count and quantization method, then confirm the actual downloaded file size.

Runtime cache

Context length, batch size, and inference-framework implementation can change the peak; file size alone is not enough.

Data processing

Preprocessing, decoding, and result storage may use memory and disk simultaneously, so testing should cover the full input pipeline.

System headroom

Reserve space for macOS, the Python environment, monitoring commands, and remote sessions to avoid frequent swapping near the limit.

01

Start with a minimal inference test

Pin the Python and MLX versions, use a small input to verify model loading, inference output, and memory-monitoring commands, and confirm the environment works end to end.

02

Gradually increase real-world inputs

Increase context length, batch size, and parallel jobs step by step while recording peak unified memory, disk changes, and failure conditions.

03

Compare the trade-off between quantization and throughput

Different quantization methods change memory use, output quality, and execution performance. Keep inputs and parameters identical for a meaningful comparison.

04

Freeze a reproducible experiment environment

Save dependency lists, model digests, inference parameters, and data versions. When sharing results, include test conditions rather than only a single number.

Unity iOS cloud builds

Record asset import, project generation, and Xcode archiving as separate stages.

After a Unity project is exported to iOS, issues may come from asset import, plugin processing, Xcode project generation, dependency installation, or signing and archiving. Saving logs by stage locates failures faster than repeatedly clicking Build.

ASSET

Import assets

Import assets in a fixed editor version and record platform switches, texture processing, and script-compilation results. Estimate the disk footprint of large Library caches separately.

EXPORT

Generate the Xcode project

Pin export parameters and the target directory, then verify that plugin scripts and native dependencies are written to the project as expected. Record the source commit and asset version for every export.

SIGN

Prepare signing inputs

Keep signing materials separate from project source and provide them through controlled directories or automation variables. Log only identifiable configuration names; never output sensitive content.

ARCHIVE

Run the archive

Specify the workspace, scheme, configuration, and export options. Retain the complete Xcode log, exit code, and archive directory structure.

DELIVER

Return the artifacts

Generate a verification digest and record file sizes. After transfer, verify file integrity, then clean up intermediate directories and old caches according to team policy.

Plan cache storage

Do not mix Unity Library, dependency caches, DerivedData, archives, and exported artifacts in one uncontrolled directory. Define retention conditions and cleanup methods for each cache type.

Reusable
Version-matched dependency and import caches
Archive
Release artifacts, logs, and verification digests
Safe to clean
Temporary intermediate files from failed jobs

Assessing disk capacity

The base project size is only the starting point. Asset imports, Xcode exports, intermediate files, debug symbols, and multiple archive versions can consume space simultaneously.

256GB
Lightweight projects and short-lived jobs
512GB
Daily development and medium-sized caches
2TB
Large assets, high concurrency, and long-term caches
Testing and release preparation

Freeze the environment before release and retain verifiable evidence afterward.

Passing tests does not mean release inputs are fixed. The commit, Xcode version, dependency digest, signing configuration, test targets, and export options must remain consistent throughout release-candidate preparation.

Environment and artifact checklist for mobile-app releases
Check stage Confirm Recommended records When differences appear
Multi-version Xcode validation Compiler, SDK, and command-line tool paths Version output and build parameters Rebuild in a separate directory without reusing suspect caches
Command-line testing scheme, destination, test scope Exit code, result bundle, and failure log Isolate the failing case first, then separate environment issues from code issues
Package inspection Assets, architectures, dynamic libraries, and debug symbols File list, size, and digest Compare structural changes with the previous candidate
Signing and export Configuration name, target, and export options Redacted configuration record and archive log Stop retrying and verify that the inputs match
Environment freeze Commit, dependency lockfile, and tool versions Environment inventory and recovery steps Route every change back through validation
CODE

Freeze the code input

Use a specific commit or tag, confirm the workspace has no uncommitted changes, and save submodule and dependency-reference states.

TOOLS

Freeze tool versions

Record macOS, Xcode, command-line tool, package-manager, and key script versions to prevent automatic upgrades during release preparation.

OUTPUT

Freeze artifact evidence

Save archives, export logs, test results, file sizes, and verification digests so later reviews have consistent evidence.

Choose a configuration by use case

Three available configurations for three levels of resource demand.

Choose a starting point from the typical workload, then monitor memory peaks, cache size, and queue wait times on the real project. Upgrade based on a specific bottleneck, not just the job name.

M4-16-256

OnceMac M4 16

Lightweight build starter

  • ChipM4
  • Memory16GB
  • Storage256GB
  • Daily rental$19.1/day

Ideal for small projects, single-job Xcode builds, command-line tests, code checks, and short validation cycles. Check remaining storage early if caches or local data keep growing.

Choose OnceMac M4 16
M4PRO-64-2TB

OnceMac M4 Pro 64

High-concurrency and memory-intensive workloads

  • ChipM4 Pro
  • Memory64GB
  • Storage2TB
  • Daily rental$59.7/day

Ideal for large workspaces, high-concurrency builds, large Unity asset projects, and MLX large-model inference. Confirm the model, quantization method, and actual memory peak before choosing.

Choose OnceMac M4 Pro 64
Check these 5 items before ordering

Confirm that the chip and memory cover the peak, base storage accommodates the project and caches, the node is close to primary users, the rental period covers the full job cycle, and logs and artifacts have an export path.

See pricing for four rental terms
Ready to start

Choose a dedicated physical machine and lock in your environment.

OnceMac offers 3 available configurations and 6 node options, with all orders settled in USD. Actual availability is shown in real time in the console.